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Room 62

To view decorated room click here.

        Download my zip file here.

A smaller version of room 61 for those who like to add lots of furniture.
Open a new image 700 x 425, transparent. 
Open samples supplied and minimize ready for use. 
The colors I've chosen are only a guide.
Remember to save your work after each layer.
1.  Glass: 
a)  Add new layer, selections, load from disk.  
b)  Set your foreground White, and your background #COCOCO, styles,
background, choose gradient, edit, #1 foreground/background, linear
(top one), angle 45, repeats 0, invert box checked, flood fill selection.  Deselect.
c)  Layers palette, lower layer opacity to 25.   Save.
2.  Floor: 
a)  Add new layer, selections, load from disk. 
b)  Styles, background, patterns, choose carpet sample supplied, scale 100,
angle 0, and flood fill selection.   Deselect.  Save. 
3.  Tiles: 
Open tiles sample, edit, copy, close small image.  Add new layer, selections
load from disk.  Edit, paste into selection.  Deselect.
4.  Wall - Middle:
Add new layer, selections, load from disk, flood fill, #F4E9D6. Deselect. 
5.  Supports: 
a)  Add new layer, selections, load from disk, flood fill, #F4E9D6. Deselect. 
b)  Effects, 3D, inner bevel, round, width 5, smoothness 3, depth 1,
ambience and shininess 0, color white, angle 0, intensity 50, elevation 30.
6.  Windows One: 
a)  Add new layer, selections, load from disk. 
b)  Styles, foreground, patterns, choose wood sample supplied, scale 100,
angle 90, and flood fill selection.   Deselect. 
c)  Effects, inner bevel, same settings.   Save. 
7.  Windows Two: 
a)  Add new layer, selections, load from disk, flood fill wood sample. Deselect.
b)  Effects, inner bevel, same settings
c)  Layers, duplicate, image, mirror, position on right.  Save. 
8.  Windows Three: 
a)  Add new layer, selections, load from disk, flood fill wood sample. Deselect.
b)  Effects, inner bevel, same settings
c)  Layers, duplicate, image, mirror, position on right.  Save. 
9.  Supports Trim: 
a)  Add new layer, selections, load from disk, flood fill, #F4E9D6. Deselect. 
b)  Effects, inner bevel, same settings.  Save.
10.  Ceiling: 
Add new layer, selections, load from disk, flood fill, #F4E9D6. Deselect. 
11.  Wall Left: 
a)  Add new layer, selections, load from disk.
b)  Styles, background, patterns, choose wallpaper, scale 50, angle 90,
flood fill.  Deselect. Save. 
12.  Wall Right Back: 
Add new layer, selections, load from disk, flood fill wallpaper. Deselect. 
13.  Wall Right: 
a)  Add new layer, selections, load from disk, flood fill wallpaper. 
b)  Colors, adjust, brightness/contrast,  -20, 0.  Deselect.  Save. 
14.  Window Left: 
Add new layer, selections, load from disk, flood fill wood sample, scale 100,
angle 0. Deselect. 
15.  Window Right: 
Add new layer, selections, load from disk, flood fill wood sample. Deselect. 
16.  Window Frames:
a)  Add new layer, selections, load from disk, flood fill wood sample.
b)  Colors, adjust, brightness/contrast,  -20, 0.  Deselect.  
c)  Effects, inner bevel, same settings.  Save.
17.  Doorway Middle: 
a)  Add new layer, selections, load from disk, flood fill wood sample.
Scale 100, angle 90. Deselect.
b)  Effects, inner bevel, same settings.  Save.
18.  Doorway Middle Trim: 
a)  Add new layer, selections, load from disk, flood fill wood sample. 
b)  Colors, adjust, brightness/contrast, -40, 0.  Deselect.  
c)  Effects, inner bevel, same settings.    Save.
19.  Doorway Right Shadow: 
a)  Add new layer, selections, load from disk, flood fill wood sample. 
b)  Colors, adjust, brightness/contrast, -40, 0.  Deselect.  Save.
	20.  Doorway Right: 
a)  Add new layer, selections, load from disk, flood fill wood sample.
b)  Effects, inner bevel, same settings.  Save.
21.  Doorway Right Trim: 
a)  Add new layer, selections, load from disk, flood fill wood sample. 
b)  Colors, adjust, brightness/contrast, -40, 0.  Deselect.  
c)  Effects, inner bevel, same settings.    Save.
	Well done!   Enjoy decorating your Solarium.

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All Text and Graphics by Jaddell's Graphics Copyright © 1 May, 2004. All rights reserved.
No parts of these graphics or text may be copied or reproduced unless permission has been granted by the author.